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Cat Context 76: Fly No More in Warlords of Draenor, E3 Anticipation

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This week Liore, Ellyndrial, and Arolaide are joined by blogger and Twitterati C.T. Murphy to talk about Blizzard’s confusing decision to discontinue flying in new content and what we’re looking forward to hearing about at E3.

Last week Blizzard proved once again that they have the strangest PR Department in the industry when lead dev Watcher slipped into an interview that, oh by the way, flying would never come to Warlords of Draenor content. Even anti-flying Liore thought it was pretty silly. All of us understand that there are restraints on programming time and effort, but dropping a feature while still selling flying mounts in the cash shop seems confusing at best and terrible at worst. Murf pitches some ideas for keeping flying in-game but in a way that reduces impact, while Elly seems strangely happy to pilot a waddling pink ground dragon.

E3 is coming up in a couple of weeks, so the crew talk about what they want to see at the event. (Beyond excellent live Twitter snark, that is.) Murf is literally wearing his love of the Fallout franchise on his sleeve. Aro and Liore would like to see more about Mass Effect 4, even if it’s just a second tree. Elly points out that E3 is not great at exposing new IPs, and instead serves as more of a sequel showcase. That being said, he’s still excited to hear more about Uncharted 4.

Aro is unsurprisingly mad about World of Warcraft lore! Liore is so close to buying a PS4! Elly criticizes other people’s game choices even though he’s still playing that stupid mobile mining game! Murf wants to nuke the shit out of some dinosaurs!

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* Murf’s Twitter account
* IGN’s list of games that will probably appear at E3
* Polygon’s interview with dev Watcher
* Aro’s screenshot tumblr, a.k.a. Cullen central
* Free Music Archive page for our theme, in THE crowd by The Years

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3 Comments

  • Reply
    Muspel
    June 4, 2015 at 6:56 am

    My problem with the removal of flying is that WoW’s zone design is and always has been absolutely terrible for navigating on foot. Areas are three to four times too large for how slow ground mounts are. Worse yet, they fill them with plateaus, hills, and other obstacles that only have one or two ramps up, which often aren’t even marked on the map, meaning that you have to run all the way around to find the one spot where you can climb up to where you need to be. And on top of that, they like to stick terrain that you can climb right next to terrain that you can’t without a clear visual indicator of which is which.

  • Reply
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