This week Liore, Arolaide, and Ellyndrial sit down to talk about killing off teens in Until Dawn, jumping puzzles in Destiny raids, and why interacting with strangers in social games can be kind of a bummer.
The spooky season is upon us, and Arolaide celebrated by playing Until Dawn with friends and family. She and Liore compare notes and discover to their surprise that they tried to kill totally different characters! They agree, though, that Until Dawn is a fantastic living room game even if it does dance a bit in the Uncanny Valley. It also reminds all three of the hosts that they’re ready for short little 8-hour narrative games again, rather than sprawling AAA open world epics that take a hundred hours to complete.
Elly has caught up to raids in Destiny and he’s … a little disappointed. After leveling up by shooting things, suddenly throwing a group of six people into coordinated actions and jumping puzzles seems like a pretty radical departure from the rest of the game. Some of his friends are adapting to the change, while others don’t see the point. Elly just wants to shoot some people, dang it, but he’s running out of reasonably difficult content without a static group.
One of the problems is that Elly feels he’s “met all of the people I ever want to play video games with”, so he’s not looking to socialize with strangers. Liore brings up the idea that avoiding potential vectors of abuse strongly colors our social gaming playtime, and everyone agrees. Even adding a single puggie to a group of friends can change the whole tone of an activity, whether that puggie is nice or not! Elly also strangely (and briefly) argues that his random group experiences in WoW were pretty good until Liore and Aro remind him of the horror that is LFR on Mondays.
Also, Elly has a case of MMO FOMO! Liore abandons people in space! Aro makes the big bucks in SWTOR!
This podcast is also available in unedited form as a video. Behold: