MMO Chat 4 Comments

Friday Five: favorite MMO boss fights

I’ve been kind of psyching myself out of posting lately by thinking that whatever topic I have in mind is “not serious enough” or “ugh, enough about WoW already Liore”. I mean, that is clearly silly because at the end of the day it’s my blog and I’ll write if I want to, and honestly I don’t think any of you delightful readers care that much, but there you have it.

So anyway, here is a lovely fluffy post for Friday about five of my favorite boss fights in MMOs! Listed in no particular order.

(That’s right, no talk of the Warlords of Draenor alpha notes that came out yesterday evening. I haven’t even read them, to be honest. I just have a hard time being too concerned about changes 6-8 months before a game launches, plus I enjoy being a little ignorant about WoW things now. I will smell the flowers once they bloom, and until then I ain’t gonna worry about it.)

Archimonde – WoW
As will quickly become apparent, two things I love in my boss fights are movement and teamwork, and the Archimonde fight had both in spades. Players had to avoid Doomfires, and be ready to click their tears when they got shot up into the sky by Air Burst (wheee!). It’s also a fight where a single person’s death can wipe the raid (even more than usual), so coordination was critical. And even beyond all that, the setting was cinematic and Archimonde himself was satisfyingly gigantic.


Volan – RIFT
Despite my misgivings about the Storm Legion expansion in general, I have to give props to Trion for this showpiece of an encounter. Volan is technically a world boss, although he’s associated with a regular daily event. He is huge — like, really really huge — and spawns by bursting out of the side of a mountain. Often there would be 80+ players in the fight using jump pads to leap through the air, or manning giant cannons, or occasionally even jumping on Volan’s head. I would love to see more MMOs invest in cinematic world bosses!

Sartharion with 3 dragons – WoW
The cool thing about the Sartharion encounter was that you could adjust the difficulty by killing up to 3 of her henchdragons before engaging. Choosing to engage her without killing any was known as Sarth 3D, and it was in its day one of the most difficult fights ever in WoW. There were multiple tanks, and clouds of whelps, and portals to spirit worlds, and occasionally even gigantic waves of lava that everyone had to dodge. This fight required crazy amounts of coordination, felt amazing to complete, and rewarded a rare dragon mount.

Soa, The Infernal One – SWTOR
My time raiding in SWTOR was brief, but this fight stood out for one big reason: jumping. After phase 1, the floor of the room you were in collapsed and the raid had to simultaneously fight robot minions AND slowly hop down to the underfloor by jumping on debris that was stuck to the walls. Unfortunately the fight was frequently buggy back in the day, but when it worked it was really great.


Mimiron Hard Mode – WoW
This fight, my friends, is my favorite fight ever in an MMO. It is amazing, right from the very moment you push the giant red Do Not Push button to start the fight. There is fire — oh, so much fire — and organized cooldowns and multiple tanks and robots. There is Mimiron himself, taunting the raid in a very sassy fashion. And did I mention the fire? This fight is all movement and controlled chaos and it is never, ever not fun.

You Might Also Like


  • Reply
    April 4, 2014 at 3:34 pm

    Bring on the not-so-serious posts! I like the deep and thoughtful ones too, but MMO bloggers who purely limit themselves to philosophical ruminations and never talk about what and how they are playing always make me a little sad. Share the joy!
    Shintar´s last post: Weather Changes and Day/Night Cycles in SWTOR

  • Reply
    April 4, 2014 at 5:40 pm

    I would’ve loved Archimonde if he hadn’t been the end of such a horrible instance. Hyjal was more of the most boring and painful experiences ever for me!
    Murf´s last post: Alt-itis Has a Cure

  • Reply
    April 4, 2014 at 5:53 pm

    Mirmiron was probably the most fun fight to heal and to just PLAY I’ve ever experienced. It’s high on my favorites for WoW. Reliquary of Souls was probably my 2nd favorite. Wow does boss fights really well. It’s hard to pick just a few.
    Doone´s last post: Conversation Left Overs: Ethics of Gamers

  • Reply
    April 4, 2014 at 11:46 pm

    Bring on the cinematic bosses! Tequatl (the first version) was awesome just because it’s the first dragon you actually fight and the intro sequence is pretty impressive. In terms of mechanics I always loved Temple Guardian Anhuur from the Halls of Origination instance in Cataclysm. The boss is moderately simple to fight except for the shield that requires you to pull two levers on either side of a snake filled pit below the boss’ platform. We came up with so many variations on tactics when running that dungeon! It was one of the few WoW boss fights that gave you enough room for really clever tactics using lesser class skills (we loved the warlock portal teleport solution best).

    That’s what I’d really like more of, boss fights that encourage imaginative/innovative solutions rather than precisely and rigidly designed “dance” fights…
    Telwyn´s last post: Georgeson and F2P

  • Leave a Reply

    CommentLuv badge

    %d bloggers like this: